This was the first idea I had for the sculptural armour influenced piece. It would be made of boiled and hardened leather, as armour often was in the medieval era. It would be a lot of leather though, and I would need something big enough to mould the leather onto to set after boiling it.
This is an idea I had for an installation piece, where I would create a whole room of soft pink lighting and soft comfortable cushions, with a "buffer" around it of darkness that you had to walk through to get into the room. The darkness would be the bad things that need to be escaped, the room itself would be talking about my friend's alt, who gives my friend shelter from the darkness of the world when she needs it. The cozy pink lit room would be the safe haven my friend creates for herself inside herself when the world becomes too much for her. This would give people a sense of being inside a little world - inside her mind.
I find this imagery kind of creepy, partially because the idea of someone having "two faces" implies one is traitorous rather than having two personalities.
in one garment. However at this point I want to give an impression of inside and outside as well as two.
This was based off the shoulder armour,
but curving around the back of the neck so people get the impression of looking into the piece with all the openings. It would be thick leather with a soft lining to represent the protective outside hiding a soft, sensitive inside.
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